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	<title>Comments on: Tiled Maps for XNA &#8211; Full support for the Tiled Map XML specification!</title>
	<atom:link href="http://nerdculture.org/2009/07/14/tiled-maps-for-xna-full-support-for-the-tiled-map-xml-specification/feed/" rel="self" type="application/rss+xml" />
	<link>http://nerdculture.org/2009/07/14/tiled-maps-for-xna-full-support-for-the-tiled-map-xml-specification/</link>
	<description>Cutting through the hype.</description>
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		<title>By: Stephen Belanger</title>
		<link>http://nerdculture.org/2009/07/14/tiled-maps-for-xna-full-support-for-the-tiled-map-xml-specification/comment-page-1/#comment-12647</link>
		<dc:creator>Stephen Belanger</dc:creator>
		<pubDate>Thu, 06 May 2010 18:31:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerdculture.org/?p=1383#comment-12647</guid>
		<description>I didn&#039;t really do much in the way of performance testing, so it&#039;s probably not very optimized. Nick Gravelyn expanded on the concept here;
http://blog.nickgravelyn.com/2010/03/know-when-to-be-lazy/

Admittedly, I haven&#039;t really taken a close look at what he did. Apparently he rewrote it all to use a custom pipeline--what I made was parsing the XML at runtime, which could probably get slow on larger maps.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t really do much in the way of performance testing, so it&#8217;s probably not very optimized. Nick Gravelyn expanded on the concept here;<br />
<a href="http://blog.nickgravelyn.com/2010/03/know-when-to-be-lazy/" rel="nofollow">http://blog.nickgravelyn.com/2010/03/know-when-to-be-lazy/</a></p>
<p>Admittedly, I haven&#8217;t really taken a close look at what he did. Apparently he rewrote it all to use a custom pipeline&#8211;what I made was parsing the XML at runtime, which could probably get slow on larger maps.</p>
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		<title>By: Max</title>
		<link>http://nerdculture.org/2009/07/14/tiled-maps-for-xna-full-support-for-the-tiled-map-xml-specification/comment-page-1/#comment-12602</link>
		<dc:creator>Max</dc:creator>
		<pubDate>Tue, 27 Apr 2010 18:45:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerdculture.org/?p=1383#comment-12602</guid>
		<description>How optimized is the code? Did anyone benchmark this yet? Can it handle a 9000x9000 32x32 map?</description>
		<content:encoded><![CDATA[<p>How optimized is the code? Did anyone benchmark this yet? Can it handle a 9000&#215;9000 32&#215;32 map?</p>
]]></content:encoded>
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		<title>By: michi</title>
		<link>http://nerdculture.org/2009/07/14/tiled-maps-for-xna-full-support-for-the-tiled-map-xml-specification/comment-page-1/#comment-12072</link>
		<dc:creator>michi</dc:creator>
		<pubDate>Sat, 25 Jul 2009 17:29:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerdculture.org/?p=1383#comment-12072</guid>
		<description>ok now i got it.

hmm, maybe i make a transparentcy extension.

so that the color which is defined in the editor as trancparent</description>
		<content:encoded><![CDATA[<p>ok now i got it.</p>
<p>hmm, maybe i make a transparentcy extension.</p>
<p>so that the color which is defined in the editor as trancparent</p>
]]></content:encoded>
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		<title>By: Stephen Belanger</title>
		<link>http://nerdculture.org/2009/07/14/tiled-maps-for-xna-full-support-for-the-tiled-map-xml-specification/comment-page-1/#comment-12070</link>
		<dc:creator>Stephen Belanger</dc:creator>
		<pubDate>Fri, 24 Jul 2009 18:27:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerdculture.org/?p=1383#comment-12070</guid>
		<description>That&#039;s referring to the opacity setting that can be set on each layer or object group using the slider above the layer list.</description>
		<content:encoded><![CDATA[<p>That&#8217;s referring to the opacity setting that can be set on each layer or object group using the slider above the layer list.</p>
]]></content:encoded>
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		<title>By: michi</title>
		<link>http://nerdculture.org/2009/07/14/tiled-maps-for-xna-full-support-for-the-tiled-map-xml-specification/comment-page-1/#comment-12068</link>
		<dc:creator>michi</dc:creator>
		<pubDate>Fri, 24 Jul 2009 11:52:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerdculture.org/?p=1383#comment-12068</guid>
		<description>hmm

what about this new feature: &quot;-added layer and object group transparency&quot; ?

hmm in the map file there is a node e.g. &quot;trans=ff00ff&quot; in the same line where the tileset source is.
.-= michi&#180;s last blog ..&lt;a href=&quot;http://r.ui-portal.de/f/gmx_webslice/lotto/t/gmx_themen/lotto/u/cG9ydGFsLmdteC5uZXQvZGUvdGhlbWVuL2xvdHRvL2luZGV4Lmh0bWw_/c/jqcmmZnvOKTc&quot; rel=&quot;nofollow&quot;&gt;GMX Lottozahlen&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>hmm</p>
<p>what about this new feature: &#8220;-added layer and object group transparency&#8221; ?</p>
<p>hmm in the map file there is a node e.g. &#8220;trans=ff00ff&#8221; in the same line where the tileset source is.<br />
.-= michi&#180;s last blog ..<a href="http://r.ui-portal.de/f/gmx_webslice/lotto/t/gmx_themen/lotto/u/cG9ydGFsLmdteC5uZXQvZGUvdGhlbWVuL2xvdHRvL2luZGV4Lmh0bWw_/c/jqcmmZnvOKTc" rel="nofollow">GMX Lottozahlen</a> =-.</p>
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		<title>By: Stephen Belanger</title>
		<link>http://nerdculture.org/2009/07/14/tiled-maps-for-xna-full-support-for-the-tiled-map-xml-specification/comment-page-1/#comment-12067</link>
		<dc:creator>Stephen Belanger</dc:creator>
		<pubDate>Fri, 24 Jul 2009 00:00:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerdculture.org/?p=1383#comment-12067</guid>
		<description>That&#039;s part of the tileset file, not the map file. I don&#039;t have any support for tileset files yet. I might do that later.</description>
		<content:encoded><![CDATA[<p>That&#8217;s part of the tileset file, not the map file. I don&#8217;t have any support for tileset files yet. I might do that later.</p>
]]></content:encoded>
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		<title>By: michi</title>
		<link>http://nerdculture.org/2009/07/14/tiled-maps-for-xna-full-support-for-the-tiled-map-xml-specification/comment-page-1/#comment-12066</link>
		<dc:creator>michi</dc:creator>
		<pubDate>Thu, 23 Jul 2009 23:45:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerdculture.org/?p=1383#comment-12066</guid>
		<description>Hello

I didn&#039;t get the transparency working...are you sure you implemented it?

Ich made a map with one layer und in the tileset i can see that there are some transparents tiles, so i choose the right color while i imported the tileset

but when i use this map in your example, than the tiles are purple and not trancparency

can you help me?

thx</description>
		<content:encoded><![CDATA[<p>Hello</p>
<p>I didn&#8217;t get the transparency working&#8230;are you sure you implemented it?</p>
<p>Ich made a map with one layer und in the tileset i can see that there are some transparents tiles, so i choose the right color while i imported the tileset</p>
<p>but when i use this map in your example, than the tiles are purple and not trancparency</p>
<p>can you help me?</p>
<p>thx</p>
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	<item>
		<title>By: Tiled map loader for XNA &#171; luminance</title>
		<link>http://nerdculture.org/2009/07/14/tiled-maps-for-xna-full-support-for-the-tiled-map-xml-specification/comment-page-1/#comment-12057</link>
		<dc:creator>Tiled map loader for XNA &#171; luminance</dc:creator>
		<pubDate>Wed, 15 Jul 2009 01:13:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.nerdculture.org/?p=1383#comment-12057</guid>
		<description>[...] Update: Stephen Belanger of Nerd Culture has made some great improvements to the following code, so I encourage you to check out the post about it on his blog. [...]</description>
		<content:encoded><![CDATA[<p>[...] Update: Stephen Belanger of Nerd Culture has made some great improvements to the following code, so I encourage you to check out the post about it on his blog. [...]</p>
]]></content:encoded>
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